Welcome. This is a new weekly blog by Alchemy Fox Studio, focused on the kind of Unreal Engine problems that actually trip up beginners — not the polished demo-day stuff, but the real "wait, why isn't this working?" moments.

Why another UE blog?

There's no shortage of Unreal tutorials on YouTube. So why a blog?

Two reasons:

  • Searchable text wins. When you're stuck on a Cast Failed error at 11pm, scrubbing through a 22-minute video is misery. A well-structured blog post answers your question in 30 seconds.
  • Beginner-relevant only. I've spent 15+ years shipping games and tools, and I notice the same questions over and over. This blog targets those — not the niche edge cases you'll only meet on year three.

What you can expect

One post per week. Always:

  • Short. 5-10 minute read max.
  • Focused on one beginner problem.
  • Real screenshots and code, not theory.
  • Both English and German.

The topics come from you. Head to the Topics page and vote — the top picks become the next posts.

What I make

I'm a one-person studio. Alongside this blog I build two things:

  • Alchimist: Secret of the Worlds — an open-world alchemy RPG.
  • FoxToolkit — a growing set of Unreal plugins solving everyday problems (data handling, save systems, async loading, dialogue, abilities, foliage, virtual textures).

The plugins I build are also the topics I know best, so expect some posts that walk through using them. They're optional — every post is useful even if you never buy a plugin.


Fx


The FoxToolkit ecosystem


9 production-ready plugins covering data, save/load, dialogue, abilities, async loading, and more — built for the problems I keep solving in my own game.


Browse on Fab →
Plugin overview

How you can help shape this

Subscribe below and I'll send the next post directly to your inbox. No spam, one email per week, unsubscribe in one click.

See you next week.

— Marco