Independent game studio focused on deep, handcrafted RPG experiences and developer tools for Unreal Engine.
Discover Alchimist ↓
Current project
An open-world alchemy RPG set in a handcrafted medieval world. Step into the role of Lina, a young alchemist drawn into a dark conspiracy. Master six schools of magic, brew your way through 160+ ingredients with a unique hands-on 3D crafting system, and uncover the secret of an ancient relic.



Explore a 5×6 km world with villages, castles, caves, and a mysterious second dimension.
Hands-on potion crafting with direct mouse-to-tool interaction — like Potion Craft, but in 3D.
Herbs, minerals, organic materials, and magical artifacts to discover, combine, and master.
Master different schools of magic to enhance your alchemy and combat abilities.
For developers
A growing collection of production-ready Unreal Engine plugins — supporting UE 5.2–5.4, 5.6 & 5.7+. Built by a developer, for developers.
Universal data toolkit with 50 Blueprint nodes for JSON, CSV, DataTables, and a runtime table system. Read, write, and stream tabular data without leaving Blueprints.
100 production-ready Blueprint nodes across 13 categories. Built entirely in C++ with zero dependencies. Just drop it in and start building.
Complete game settings system with graphics, audio, input, and accessibility options. Drop-in ready with full Blueprint support and save/load functionality.
About
Alchemy Fox Studio is a one-person indie studio based in southern Germany. With over 15 years of game development experience — from 3D GameStudio to Unreal Engine — I'm building the games and tools I always wanted to exist.
Alchimist: Secret of the Worlds is a passion project born from a love for classic RPGs like Two Worlds and Kingdom Come: Deliverance, combined with the desire to create a truly immersive alchemy experience. Every system is designed to let you feel like a real alchemist — no menu clicking, just hands-on crafting.
Alongside game development, I build and share Unreal Engine plugins through the FoxToolkit ecosystem — solving real problems I encounter during development and making them available to the community.